Void
Start(){
Play(

17.10.
— 18.11.
2018

Exhibition

Games are part of everyday culture. They can be played everywhere: at home, mobile and connected with others. They are an established medium, at the center of various subcultures and are also subject of sustained artistic inquiry. Players/designers/artists analyze and question rules, possibilities of agency and forms of expression in games and develop new forms of expression. The exhibition void Start(){Play( will show experimental games, as well as artistic comments about games.

// curated by Prof. Jonas Hansen,
Mathias Jüsche and students of Multimedia|VR-Designs

// with works of Bianca Barnekow & Martin Rudat | Aram Bartholl (Berlin) | Pippin Barr (Montreal) | Etienne Dietzel & Jakob Schreiter | Patrick Eckardt | Harun Farocki (Berlin) | //////////fur//// (Cologne) | Leonhard Gläser & Björn Ording | Jonas Hansen | Thomas Hawranke (Cologne) | Frank Lantz (New York) | Karin Lingnau (Cologne) | Mathias Nell | Felix Nickel & Victor Stockert | Feng Mengbo (Beijing) | Paidia Institute (Cologne) | RAT KING (Halle (Saale) | Katja Rempel | Stephan Rether | Tim Rumpf & Marian Schilasky | Martin Schapp | Tim Schuster | Zhiwei Wei | Tom Hanke, Sebastian Werner, Marcel Wiessler & Malte Westphalen (Halle (Saale)) | Oliver von Zweydorf
// game jam results from Felix, Minh & Mira Ly | Ethan Merchant | Johann Lucas & Franziska Kinder | Christopher Dorstewitz | Rebekka Heidenberger & Clemens Petri | Felix Reinemann | Talia Vali | Mathias Jüsche | Christian Esche | Kylie Shi | Felix Nickel | Alexander Dalbert, Victor Stockert & Sheidan Zeinalov Peter Kirschstein & Yuxi Xia | Patrick Eckardt | Valentin Behrendt | Paula Cyriaks

Works

The Touch

Interactive installation, 2017 | Tim Rumpf & Marian Schilasky

Restart: A Coded Poem

Digital prints (2x), Font: Vector Feng and Monaco, 2013 | Feng Mengbo

GAME IDEAS

Digital drawings, Riso print, 2018 | Pippin Barr

Parallele I

2 channel video loop, colour, 16 min., 2012 | Harun Farocki

Pawns

Sculptures (2x), 40 x 31 x 18 cm, acrylic glass, filament tape, 2013 | Karin Lingnau

Fly to the Moon

Game with alternative controls, 2018 | Zhiwei Wei

PlusOne

Gamification application, display, webcam, 2018 | Katja Rempel

Grand Theft World

3 channel video loop, GTA5 screen capture, 2018 | Stephan Rether

Ja, mir san mit’m Radl da –
Los Santos Fahrradtour

Bicycle, PC, projector, 2018 | Tom Hanke, Sebastian Werner, Marcel Wiessler & Malte Westphalen

Leveldesign – Waldwanderung

Digital application, display, webcam, 2018 | Tim Schuster

The Peach Blossom Spring

VR application, 2017 | Mathias Nell

RAFTAWAY

Game with alternative controls, 2018 | Bianca Barnekow & Martin Rudat

Button Trap

Rat Trap, Arcade Button, Electronics, 2015 | /////////fur//// art entertainment interfaces

My Voice

Game with alternative controls, 2018 | Patrick Eckardt

Eat Work Sleep Repeat

Game with alternative controls, 2018 | Martin Schapp

Global Dreams

Interactive installation, 2016 | Jonas Hansen

Dust

Sculpture, 36 x 33 x 4,5 cm, alumide 3D-print, 2011 | Aram Bartholl

Mirotate

Game, 2018 | Oliver von Zweydorff

ESCAPE 2107

Game, 2015/2018 | Jonas Hansen

Escapism, Episode 1

YouTube live stream, 2017 | Frank Lantz

Black Box

Cooperative VR game, 2018 | Leonhard Gläser & Björn Ording

SOLITUNE

Game, 2017 | RAT KING, Friedrich Hanisch & Jana Reinhardt with Ludwig Hanisch (music)

Paidia Laboratory: feedback

Video game installations (3x), 2011/2013 | Paidia Institute

OoB

In-game photography (3x), 100 x 56 cm, inkjet print, 2017/18 | Thomas Hawranke

Kritischer Winkel

Installation, LCD screen, digital print, 2018 | Etienne Dietzel & Jakob Schreiter

smw.smc

Game modification, Super Mario World, SNES, 2012 | Jonas Hansen

CRTe

Game installation with gesture controls, 2016/2018 | Victor Stockert & Felix Nickel

Game Jam Ergebnisse

//itch.io/jam/void-start-play

Herbst // Autumn

Game, 2018 | Felix, Minh & Mira Ly

Hypothermia

Game, 2018 | Rebekka Heidenberger & Clemens Petri

Glum

Game, 2018 | Ethan Merchant

Muddy Adventures

Game, 2018 | Johann Lucas & Franziska Kinder

Void

Game, 2018 | Christopher Dorstewitz

How to Make A Human

Game, 2018 | Felix Reinemann

IntoTheMaze

Game, 2018 | Talia Vali

The Sliding Metal Butts

Game, 2018 | Mathias Jüsche

level_concepts

Application, 2018 | Christian Esche

gogoigo

Application, 2018 | Kylie Shi

Hoarder Race

Game, 2018 | Felix Nickel

Let It Slide

Game, 2018 | Alexander Dalbert, Victor Stockert & Sheidan Zeinalov

Legion

Game Concept (Video), 2018 | Peter Kirschstein & Yuxi Xia

untiteled

Game, 2018 | Patrick Eckardt

Nerdsports

Animation, 2018 | Valentin Behrendt

Newest Technology Act 01

Animation, 2018 | Paula Cyriaks

Dokumentation

Opening();

On Tuesday October 16th the exhibition was opened with a welcoming speech by the rector Prof. Dieter Hofmann. Dr. Jule Reuter, Kuratorin der Burg Galerie and Prof. Jonas Hansen (Multimedia|VR-Design) gave an introduction to the exhibition.

GuidedTour();

Guided tour by the curator Prof. Jonas Hansen.

GameJam();

During two days (October 26th - 28th) new playable prototypes for the exhibitions were developed together with students of Multimedia|VR-Design. Results: //itch.io/jam/void-start-play

VR-Day();

On November 1st we had a day about virtual reality. Together with F>SOCIETY (Leipzig) and Prefrontal Cortex (Halle) we showed VR-applications. Afterwards we had a panel discussion with Thi Binh Minh Nguyen, Paul Rothschild, Jonas Hansen. Moderation: Stephan Rether

Work&Play();

Network meeting of the game industry in cooperation with Designhaus Halle with talks (Alexander Pieper, Prefrontal Cortex, RAT KING, Büro für Sinn und Unsinn, Fusion Play (IT Sonix) und FAKT Software), guided exhibition tour, bar camp & get together.

Exhibition();

Anfahrt

Burg Galerie im Volkspark
Burg Giebichenstein
Kunsthochschule Halle
Schleifweg 8a
06114 Halle (Saale)

Täglich geöffnet

von 14–19 Uhr
Eintritt frei


Imprint

Responsible for content:
Prof. Jonas Hansen
contact

Concept and design:
Tobias Jacob, Torsten Illner
contact

Web design:
Katja Rempel
contact

Foto documentation:
Alexander Dalbert
Kontakt

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